Crossing the Finish Line, Next Steps, and a Peek at Our Next Project
2 months ago
– Sun, Aug 15, 2021 at 09:08:12 AM
Greetings Liars! You did it! Thank you for helping us bring three devilish roleplaying games to life!
Our final stretch goal was pretty darned ambitious—and we almost made it! Seems a shame to have missed it by such a narrow margin, so the Old Gent has suggested we make a deal. A bargain of sorts. In a couple of weeks we'll open BackerKit (more on that below). If we can generate $3,000 in additional pledges through BackerKit—very roughly the amount by which we missed the stretch goal—we'll call it a hit and unlock the actual play stream. So keep an eye out for the BackerKit announcement, and be ready to help spread the word and draw in a few more backers there!
We have some critical info for you, but here’s a little run down of Team MCG behind this Kickstarter, all of whom helped make this campaign a success:
Designers Monte and Shanna have been and continue to work hard on the games you’ve brought to life through this campaign (Stealing Stories for the Devil, Who the Devil Are You?, and The Devil’s Dandy Dogs); Bear (and the many great illustrators he works with) coordinated the artwork and handled the graphic design of this campaign; Teri and Tammie wrangled words and logistics; and Jen and LaTia interfaced with you, our wonderful community, here and everywhere gamers congregate online. The man behind the curtain of this campaign was Charles, who planned and ran this campaign, while Sean and Bruce, along with the rest of the team, provided support, valuable feedback, and encouragement—all while keeping our other projects humming along.
All of us want to thank you: the gamers who bring our imagined games and worlds to life. Your support means so much to us, and you make all that we do possible!
Here’s what to expect as we move forward from here.
This Evening and the Next Few Days
Running Kickstarter campaigns is rewarding in many ways, and we have greatly enjoyed interacting with you through these updates, the comments, social media, and so on. But it’s also a brutally hectic challenge to administer it all. And most of the MCG staff has been keeping up with our regular duties throughout—shipping your orders, bringing out books like Vertices, getting Claim the Sky and Break the Horizon through editing and into layout, and writing forthcoming titles like Ptolus: City of Adventures.
So, as we often do after a Kickstarter campaigns wind down, we’re taking a short break.
Don’t expect to hear much from us this weekend, or in the week or two ahead of us. If you have questions, feel free to send a Kickstarter message, but don’t be concerned if you don’t get a response right away. Production of Stealing Stories for the Devil and The Devil’s Dandy Dogs will take some time (they’re being written as we speak). If you do reach out during this time, you may need to wait a few days. But don’t worry—we WILL get back to you.
The Next Few Weeks
Kickstarter began collecting pledges the moment the campaign closed. But it takes Kickstarter a full two weeks to release those funds, along with the data on our backers.
In the meantime, we will get BackerKit fully set up so we can open it when we have that data. BackerKit is a third-party platform that lets you confirm all the information we need to fulfill your pledge. If there are add-ons you’d like to grab, or if you decide to increase your reward level, you can do that through BackerKit as well. You’ll be notified when we open BackerKit.
NOTE: Signing into BackerKit is vital to getting your rewards. Kickstarter does NOT provide us with the information we need to fulfill your rewards; we MUST gather it from you after the campaign. If you don’t respond to your BackerKit survey, we can’t send you any rewards!
The Next Few Months
Once you’ve done your BackerKit survey, we won’t need anything else from you until it’s time to start fulfilling rewards. We’ll be busy crafting the products and rewards you will be receiving in the months to come.
At times during this period, you won't hear from us, maybe for a couple of months. Don’t worry if that happens—we've delivered hundreds of rewards on time in the past, and we'll be working diligently on yours.
But at the same time, please pay attention when you do get communications from us. Our emails and Kickstarter updates include critical information about your rewards.
When Your Rewards Ship
Every time a reward is ready for you, we’ll contact you again by email to begin the fulfillment process. Generally, we’ll direct you to the MCG Shop, where you’ll log in, “buy” the product (for free with a coupon, because you’ve already paid for it through Kickstarter), and check out.
This is an important part of the process because it ensures we have accurate delivery information for every item we send out. (With thousands of backers getting rewards, it's amazing how many people will change their address over the fulfillment period.) You'll pay for shipping at that time.
Make sure you're paying attention to communications from us—don't let our updates or emails go to your spam folder, or otherwise ignore them, because if you do you could miss out on some of your rewards.
This was a wonderful Kickstarter campaign, and we are very happy you chose to be a part of it. Thank you all for your support, and for helping us bring reality-bending heists to your game table!
A Sneak Peek Into our Next Project…
While Monte and Shanna are busy for the next while, Bruce has been cooking up ideas for our next Kickstarter project: a 5E-compatible product dealing with the planes and weird dimensions.
Here’s a sneak peek from the designer himself:
A cursed moon hurtles through the multiverse, crashing from one plane to the next, never at rest, forever fleeing a catastrophe predating existence. Behold the Planebreaker.
The Planebreaker visits all planes, all demiworlds, and all dimensions. Gods and demons, angels and mortals, and undead and outsiders alike eventually see it streak across their realm. Some worlds visited by the moon are known to sages and planar travelers. But the number of previously uncatalogued planes is vast. The Planebreaker races through each of them, eventually, and Path of the Planebreaker is a chronicle of many of these alternate worlds.
Path of the Planebreaker is a sourcebook for 5th edition players and GMs to bring the wonders of over a hundred mysterious new alternate worlds (including the inexplicable Planebreaker itself), planar creatures, and new planar class options for players to their campaigns, including new subclasses, feats, spells, and player character species options. This gorgeously illustrated hardcover sourcebook gives you everything you need to add whole new dimensions to your 5e game.
Look out for the Planebreaker Kickstarter to break through in the late Fall!
Thanks again for your support!